Originally Posted by Lundquist
Originally Posted by Nyloth


You haven't played games before like this one, yes? I mean Tyranny, Pillars of Eternity, also Divinity 2?

They never do the voice acting of the main character, because it will take too much time and money. This is what happened to Dragon Age. You never play Origins? And after full voice (in DA2) we have only wheel of elections, instead of a full-fledged role-playing game...

Consider that this is not just a large number of default options. But also variants for races. Class. And other stuff like that. The worst thing is that everyone will have the same voice. The intonation will be the same. Dwarf and elf same voice? PLZ! Awful. Good and evil with same intonation? No plz!

It only makes it worse.

Or you need to do a voice for each race, at a minimum. I hope you understand that this is already expensive?


I played Baldur's gate 1+2, Icewind Dale 1+2 Planescape Torment etc. The HUGE difference between those isometric RPGs and this one is the cinematic conversations, those old games were almost half novel.

And stop saying it so expensive when it's really not.

And I'll take Bioware's conversation wheel and sacrifice some voiceoptions over mute protag any day of the week.

also, I REALLY wish Larian would comment on this subject and put this discussion to rest. It almost feels like Larian decided to not do full voiceacting even though they claimed it during an AMA, and hope people will just forget about it.


+1

More choice is never a bad thing. Reading hundreds of lines of dialogue is prohibitive for a LOT of people, particularly in games with a more mature target market like BG3. Us old farts are blind as bats and time poor.
Also, more accessibility is never a bad thing. There's a vast difference between "we're adding this because it makes the game accessible to and playable by more people, and it might appeal to a niche of players. Things like spoken dialogue ENHANCE accessibility.

Ditto for FPS etc. The amount of games that get restricted to FPS/completely overlook people with migraines/vision impairments/disabilities/colour blindness/extreme motion sickness just because "X style of game is crap and for casual players and only losers like it anyway"TM (always said with a superior sneer) is mind boggling. Just make accessibility a NORMAL part of game development ffs. It doesn't take away from anything and it adds so much more for so many more players. I for one am sick to death of seeing people with health issues and disabilities being excluded because it's "too expensive or inconvenient" to just do what should be a NORMAL part of development for EVERY game.

And hell, people who actually need voiced dialogue/accessibility have had no choice but to skip oodles of dialogue/gameplay for decades. Everyone else spacebars through dialogue after the first shot anyway, so it's really not changing much for those who don't need it even if the devs don't add a "keep silent protagonist" option.