My biggest concern about the current camp system is that Larian tries to be nice to braindead Noobs.

But even on my first playthrough I wasn't so bad a pitiful excuse for a player, that I needed to camp-rest after every battle.
I ask for the powermove to have a camp only at a certain location.
Otherwise you just can't rest, easy as that.

A camp spot in
° the Crypt where we find the "Lich"(?)
° the Druids Grove
° the hidden Necromancers cellar in the destroyed City
° the ruined Fort of Selune in the Underdark
° The abandonded Tower of Mystra's Cleric in the Underdark

Basically places not accessable by folk of questionable trust levels.
A little harder to find, but feel rewarding if you found them.
Cause you don't have to backtrack about 2 or 4 minutes.

Some camps have to be cleared and conquered first, others can get lost during the development of certain events.
I see it being kind of a problem if the Druid grove camp is still there in the real world when its part of the Shadowdruids realm-contortion.
Stuff like this.

The "Rest for the Wicked" as Raphael named it, indeed it doesn't feel "real" and kind of like a pocket dimension.