I agree with you

- The best suggestion is that characters should face the char who attacks them.
This way you cannot get backstab advantage if the enemy can see you, even if you try to walk or jump around them.
Walk around them may still be useful, for example to shove them in a specific tirection.
This way you would get advantage if the enemy cannot see you (backstab with ballista from close range !!! ) or if several chars engage the enemy from different directions.


- Not sure about PnP rules, but hight may increase the range of attacks, not get advantage.
So an archer on a hill could hit the archer at the bottom while that one cannot shoot back from that position.

- adding cover mechanic would be nice

- It makes sense that you have disadvantage when using a ranged weapon at close range. The enemy can grab your bow and prevent you from shooting.

- Jump and disengage should be separate actions and jumping should cause AoO

- I do not understand the threatening rule:
Why can a ranged rogue make a sneak attack when an ally is standing close to the enemy?
Maybe I have played kingmaker for too long. There you get a penalty when you shoot at enemies who stand close to a friendly char unless the archer has the precise shot feat

- I agree that it makes no sense that you create surfaces when you shoot at an enemy, not when you hit and even less when you miss.
The option to target either an enemy or the ground may make sense and only targeting the ground causes a surface effect.


groovy Prof. Dr. Dr. Mad S. Tist groovy

World leading expert of artificial stupidity.
Because there are too many people who work on artificial intelligence already :hihi: