Originally Posted by SorcererVictor
on gameplay this game is a "dungeons & kobolds", not "dungeons & dragons" game.

Plenty of dragons so far. They are like flies in the tutorial, buzzing around. And then supposedly you even can take one down using some high level of barrelmancy. Instead of a barrel I want a proper fireball. We need to test spell sculpting and shit. What if the implementation is subpar???