Originally Posted by Wormerine
Originally Posted by charlarn

They've already gone with the cinematic path for dialogue though. At this point having every character be an active participant except the MC, who's just a mute observer, feels a bit jarring.

I agree that currently lack of PC VO is jarring, especially that they attached hilarious animations to him/her anyway. I read that they will have full VO, and I believe them. It makes more sense to me with their current design, then not doing PC VO. Even if they won't do it, it won't alter existing decisions, so 🤷. Might as well have that VO so streamers don't have to do their own reading.

But from a purely theoretical point of view, if we were to keep PC mostly silent the simple solution would be keeping camera away from PC - there has been plenty First Person RPG with a silent protagonist and it works wonderfully. But yeah, cutting back to silent PC in otherwise fully voiced game has been awkward since KOTOR.


Do you have a link to this please? This would make my day!

Originally Posted by TwilightRogue
This is one of the main wastes of time and money so many games fall victim to.
One more reason Fallout 4 was so bad compared to New Vegas. They poured time and money into useless things instead of making an RPG.
I don't need to hear my own voice, ever. Actually seeing the entire dialogue choice before I choose it is enough. (It's a problem when you don't know what you're actually about to say, but hearing the voice AFTER choosing makes no difference anyway!)
I support the current state of a voiceless protagonist so they can work on things that matter more for the RPG experience.


In a single player setting this makes sense, but in multiplayer it can be useful to see the other player's choice being played out because they probably would not have read your selected option before you selected it.

I'm sure even if they added voices, they would give us an option to mute them anyway. Otherwise, you can default back to spacebar'ing through everything as a few people have pointed out.