If achieving lvl5 breaks the whole balance of the game, then that's a pretty poorly designed game. It didn't work that way in the original. Like achieving 1 fireball per day as a wizard at lvl5 didn't allow you to go all murderfest and kill the living shit out of everything in town. The guards would warp in and lay you out cold! And anyhow you still had to find the scroll to buy and write the magic and such.
But even if it did unbalance the thing for grinders who want to backtrack and be uber death machines, who cares? At this point it'd be more important to bug crush wouldn't it? Figure out what really isn't working in the actual nuts and bolts, not just whether its balanced for their early encounters. There are other ways to scale it, rather than a hard ceiling lvl cap at 4, right at the point where things start to get interesting.
I agree with the OP, a dungeons and kobolds lvl cap probably just means we don't even get to see how busted everything actually is until after EA, which seems like not the best way to use an extended playtest. Fireball is for sure low lvl by the standards of this franchise, its mechanically much simpler than a lot of other spells. What are they going to do when 'the endgame' starts giving us 4th and 5th level spells to muck about with?
This thing feels like a really elaborate demo, more than the build access preview I thought we were going to get for the 60+ bones. Like its in a very incomplete state with a very long way to go. But I'm already struggling to motivate for a new toon. There's not a ton to differentiate the different classes in the limited spread we have to choose from, and you can hit the lvl4 cap very quickly without even grinding away. Just following the suggested story beats we're there way before we exhaust the current content.
I had great fun on my first playthrough, but then you cap out and its like 'oh I guess this is as far as I'm meant to go? I beat it! Time to return the disc to gamestop? Wait what!?!?' Like that's not what I want from Baldur's Gate III, that's some dark alliance nonsense. Anyway, I just find the 'can't do it for balance reasons' not very compelling. And 'can't do it because it isn't built yet' is even more disconcerting lol
I'm sure I'm impatient, but then maybe they shouldn't have gone live yet, if they didn't have enough player classes or spells etc to keep it exciting for more than a few replays? Or maybe I'm just not into Tieflings and Warlocks enough? They're like the half-orc and monks of this one for me. Just not my cup of coffee and content that might as well not have existed in BG2 for me, since I never touched em. But yeah, I'm already at the wall, despite wanting to continue with it. Hopefully another patch drops soon. It is the Saturnalia after all hehe
Last edited by Black_Elk; 18/12/20 06:51 AM.