The very core mechanic of this game is a RNG 1-20 ‘virtual dice roll’ for just about everything you do (apart from damage rolls). Exposing those rolls to the player more visibly and showing how advantage and disadvantage works can only be a positive thing in my opinion. Remember, this is a D&D cRPG not a RTS game. And no, you don’t need to spend time on waiting for an animation of the dice rolling, as Maximuuus said Solasta handles it well. It’s very possible Larian have intended this all along, but just haven’t got there yet in the conversion from DOS, like other UI elements (hotbar included).