Totally on board with the pocket-plane, rest, intra-dimensional highway runes, and eternal summer-afternoon comments.

Hence, I will repeat my suggestions:

--> Use the fast-travel rune locations as fixed situated spots where the party is allowed to camp.

--> Add night/day toggle and some minimal NPC schedules or dynamism in the world to make it feel like a real living world instead of the static one-directional (why come back if nothing changes?) dollhouse situation we have now.

--> Some form of random encounters or simply scripted NPC activity would go a long way here, e.g. goblin/bandit raiding parties, merchant caravans, farmers, travelers, etc.).

Although the world, map en locations are nice and well thought, I think it is too focused on creating a very specific setting for quests/puzzles/combat and too little on representing the in game world as a living setting having its own stuff going on.

As it is now, it feels as if we as lvl1 players are in a world where everything exists only because of us and where all the inhabitants except our party are stuck in an infinite timeloop.

Sorry if this is a bit of a rant, it just baffles me how such very obvious and essential elements to crafting a believable immersive in-game universe are missing.

Hopefully, some of our concerns will be addressed during EA. At the very least, it would be nice to have a response, even if it is a negative one. At least I would know that I could stop ranting about this and focus my feedback on other aspects of the game.Looking forward to the next patch...

Last edited by SerraSerra; 18/12/20 11:02 AM.