Originally Posted by asheraa
No, no it's not. I'm saying AGAIN... I believe that extra options are always good to make the game accessible to as many people with disabilities and general preferences as possible. I have NEVER said don't have a text driven silent character. I have said over and over that people who DO want that despite what has already been confirmed by the devs should maybe (oh the irony here) play another game if the option to have a silent option isn't there. I think that making the game UNPLAYABLE for many people isn't worth improving superficial aesthetics for a few people who think it's unreasonable to have BOTH options.
Yhhhhhhhhhhhhhhhhhhhhhh

Voice protagonist is not a player choice or an accessibility option. It’s a design choice. A design choice which will have an impact on the whole of the game, no matter if you put the sound on or off. It’s not a “superficial aesthetic” - at the very least it dictated how PC is defined, presented and characterised. Something that might be fairly irrelevant in most game genres, but is the centre piece of “a role playing game” - a genre which revolves around creating and defining your own character, in a pre-made adventure. Designing around pre-recorded voice has an impact on the core concept of the game - for better or for worse.

And yes, as a player I don’t much care for making game more accessible to other players. It doesn’t mean that Larian shouldn’t care, but for me, someone who considers buying Baldur’s Gate3 for myself, the biggest concern is whenever I will want to play BG3 or not. I have more respect for focused experiences, even if those aren’t for me. On the other hand, I can’t stand Jake of all Trades - games which try to do it all, and do none well. If you want a game with pre-defined PC then go for it. If you don’t - don’t. Aiming in he middle will be just disappointing from either side.