The point of playing an RPG is to reach some ridiculous level where you can sneeze and kill an army. Kill the balance. Also, make barrels do double damage, just for lolz and salt.
I agree with this. Balance is the death of fun
Balance is direct opposite to variety & immersion/consistency.
There are trade offs when you make a game. For eg, picture a racing game. If you have only one car in the game, the game is 100% balanced. If the game tries to be consistent with IRL car performance and have anything from a "ford model T" to a modern Ferrari, the game just can't be balanced.
Same with a fantasy RPG. If you had only the option to play as a boring human fighter, specialized on sword fighting with not even a option to use a bow or a spear, the game would have 100% balance but would be boring like a JRPG. Baldur's Gate 2 was great exactly cuz it is extremely unbalanced.
The people are so spoiled by this "balance dogma" that I saw guys who tried to fight an ancient wryven at lv 3 on kingmaker, ignored all "visual warnings", like corpses on the path and ... Cried about "difficulty spikes".