Right so, maybe as an end game feature, but that too would still have balance issues. D&D technically has rules (albeit rather limited) for player transformation.

"The game statistics of a player character
transformed into a vampire spawn and then a
vampire don't change, except that the character's Strength,
Dexterity, and Constitution scores become 18 if they aren't
higher. In addition, the character gains the vampire's damage
resistances, darkvision, traits, and actions. Attack and
damage rolls for the vampire's attacks are based on Strength.
The save DC for Charm is 8 + the vampire's proficiency
bonus + the vampire's Charisma modifier. The character's
al ignment becomes lawful evil, and the DM might take
control of the character until the vampirism is reversed with
a wish spell or the character is killed and brought back to life." (Page 295 of the Monster Manual)

As you can see, if Larian was to go the 5e way of introducing transformations...it would come hand in hand with rather hefty balance issues. Now I'm sure Larian is capable of introducing their own, less game-breaking version of this, but it wouldn't be true to 5e.

Additionally, going of more 5e lore, there's another tidbit about vampires in the MM.

"Most of a vampire's victims become vampire spawn- ravenous creatures with a vampire's hunger for blood, but under the control of the vampire that created them. If a true vampire allows a spawn to draw blood from its own body, the spawn transforms into a true vampire no longer under its master's control. Few vampires are willing to relinquish their control in this manner. Vampire spawn become free-willed when their creator dies." (Page 295 of the Monster Manual)

At most you might be able to become a Thrall, but a True Vampire is something else.

Last edited by flyboy323; 19/12/20 04:16 AM.