I combat the RNG gawd with my "Finger of Reload".
I don't know the stats, but it does seem like there are some encounters the chances of failing the roll is built in, regardless of what you "need" to roll.
Don't get me wrong. I actually don't mind taking my losses with the die. There is a qualitative difference between this and PnP gaming. The DM can make the losing roll just as interesting (or even funny). Or even when you are playing with other human players, there is a way to have each other's back. There is a human flexibility that the game does not (cannot?) have. There is a way that the roll isn't the final say, even when it is.
I don't know if that made sense.
That said, I'll give Larian props that failing most throws isn't game altering. Or rather making the roll is more game enhancing. Now if he can make losing the roll also game enhancing.
Joe