Doesn't it bother anyone that you can fight level 3 or 4 mindflayers , beholders, and dragons?
I'm worried that once the newness wears off and there's more of the game to play that it will turn very stale since if you've killed Mindflayers (CR 7), Archdruids (CR 12 when NPC), Red Dragons (CR 10 when Young and CR 17 when Adult) at level 4 what's there to really accomplish?
Yes D&D isn't only about killing things but if there's no real struggle, no foes temporarily insurmountable, where's the danger?
Where's the sense of accomplishment where you can say that you've tackled foes that can destroy whole villages?
There doesn't seem to be any build up and with no build up there's no release, nearing the end of the game besides new and shiny gear with new abilities to use will the feel of the game be any different from the beginning?
In BG1 you start off killing Xvarts and Wolves, near the end you can take on the Flaming Fist by the droves and Demon Knights.
In BG2 you start off fighting Vampires, Mummies, and Spirit Trolls near the end you fight Amelyssan a Cleric/Mage so close to Godhood she can almost smell it.
In BG3 you can fight Mindflayers and a Red Dragon before level 5... so who or what are we fighting later on?
Last edited by mr_planescapist; 20/12/20 07:42 AM.