I agree with no level scaling, just make the game harder all around, specifically enemies and monsters that are supposed to be fearsome. But I would like to say that there should be appropriate signs of, "Do not fight this fight unless you think you bad" because i hate save scumming. I enjoy when the game is mostly fair, and then if i choose the dark and scary path, i am justly rewarded with an ass kicking or a story for the ages. For Larian's background, with DOS2, there are several examples of if you walk the wrong direction, you will die die and die. It's really not that fun to uncover parts of the story, only to struggle with a fight for an hour than conclude that you just have to save scum and turn around. Is that how real DND is? Can you stumble down the wrong path and the DM just says "you came to the wrong neighborhood" and kills everyone?