...Extra Attacks - unlike previous editions, 5E in PnP is super flexible with extra attacks. You can attack and move in any combination - would love to see if Larian keeps that. ...
Wait is that how they are doing it? I was hoping since its a video game that extra attack was like a separate option like an ability where you do a new attack animation and hit twice. If it's the same animation just twice then that absolutely makes melee classes boring and get even more outshined by mages. Essentially auto attacking from beginning to end game with no progression visually unlike mages. That actually gives me pause....
This is how they
should do it. It's unclear how they
will do it.
I see three scenarios given BG3's current UI:
1.) The standard "attack" button (that all classes get) is changed for classes with extra attack so that when you click it, you always attack the full # of times. You attack the same target. (Worst option)
2.) A whole new icon "extra attack" is added to the hotbar. When you click this icon (it costs an action), you attack the full # of times. You can target attack multiple people, as long as you can reach all of them without moving, similar to magic missile. (mediocre)
3.) You get an extra attack icon
and an "extra attack resource" similar to superiority die but that refreshes per turn (or the button is clickable multiple times per turn). Each click of this "extra attack" icon spends one of those uses. The first click costs an action, but subsequent clicks are free? (good)
Given that other 5e mechanics have been condensed into single buttons (e.g., many maneuvers & sneak attack are activated after a successful hit in 5e, but are chosen before an attack is made in BG3), I'd say that option #2 is most likely.
p.s. there's also the cursed option, where every extra attack you get adds an additional icon to your hotbar xD