So then what would you say if the developers tomorrow decided they wanted to prevent save scumming and the final game didn't allow it or prevented it by deterring it in some way? What would you say then? Solasta is planning on doing this by erasing your quicksaves if you died during combat, and they also have an option (easy mode) to allow randomization rolls, so the rolls will change every-time you reload but the base game, (as it was intended to be plated) does NOT allow for new random rolls when you reload from a save. Now why in the world would a developer design an RPG game based on 5e like that? Hmmmmmmm.
EXACTLY. It goes both ways buddy. It depends on the final product and unfortunately for your argument, we do not have a final product. Its up for grabs and its flexible to changes. This is why my post is completely valid and the points are valid. Just because you like easy games that dont challenge you doesnt mean everyone wants that so dont step on their toes and argue for the game to be a cakewalk by saying they are wrong for wanting a fair and balanced game. Im casting my vote for a better product which I think will have lasting appeal and be more respected and appeciated by its fans.
The key word here is OPTION. Solasta is providing an OPTION for randomizing rolls, and another for not - as rolls are controlled by the computer and not the user.
BG3 provides the OPTION of stealing everything including the kitchen sink, and the OPTION of not doing so - only in this case the decision to steal or not steal is up to the user, and not random rolls.
I have yet to steal a single coin or object in my play throughs to dat, because the characters I have tested would not do so. Next character I might play the same way, or might play as the thief of Baghdad, stealing everything in sight. My choice.
And should remain everyone CHOICE.
YOU do not get to choose MY playstyle, as I do not get to choose YOURS.