One issue that is digging into me more and more is how the map feels more like a maze than a world. Open fields and forests could create an effect of random encounters and more of a feeling of exploration - and can increase replayability - but instead this map feels like I'm navigating a maze to get to different areas and my guess it is to force encounters which is never ideal. There is a web of routes that narrow and hit bottlenecks to force events. I'm hoping that later areas are much less constrained than the first area has been.