Yes this is a higher form of beta testing. Nevertheless i have the feeling that a lot of people can not manage freedom so they ask for thighter rules.
The barrels, the romance, the lockpicking, the highground strategies, and the list goes on.
What i think would be best is the final product will be tinkered to gave differents levels of difficulty to the players. That is with increasing difficulty the things that make the game easier for casual players (or the ones that just want to have easy fun instead of have to make a second job of the gane to be able to advance) become fewer and fewer, that is the only sensate way to manage the question because if right now a non casual player (or the ones that like to approach in more serious way
the game) HAS the choice to avoid things that can make the game to easy to their taste, tighter uniform rules for everyone would deny the first kind of players of that choice that right now the second kind of players have.
I would have accepted all the "it's a beta test so it has corners that need to be rounded etc etc.. ..." if there weren't that "save scumming" insertion.
I am a casual player (and no, the "then don't play this game" is not a reliable or acceptable argument because it can be easily sent back to the one who says so), I already have a job that requires energy, fatigue and so on.
So I want a game, a RPG game because I love this genre no matter what the setting is (indeed I played vampires games, lovecraft ones, japan rpg, etc etc.. ...), that allows me to get rid of the concerns of my job and to relax, and yes saving and reloading is cheating.
Do you know what? I don't do multiplayer so if I want to cheat in MY playthrough that's something than only concerns me, myself, and I alone. If some estranger feel offended it's their problem specially since they aren't able to understand that my cheating doesn't affect their playstyle.
But again at my not so tender age (I'm 45 years old) I've come to realize the to enjoy freedom of choice is something quite difficult, instead of apply their willpower and make choises that align with their way of thinking people want to get rid of choices (that is I'm aware of abusing save/reload, but I don't blame the game mechanics, I take responsabilty fo being a really weak man who sucumbs to tentation as easily as he can but nonetheless there are sometimens whe I opt to go on with the game without using the reload).
I just hope that Larian in the final product put on the difficulty levels like in VampYr, The Outer Worlds, Original Sin I an II, Diablo III, Dragon Age Inquisition and so on so I will be able to choose the "oh come on this is so fracking easy even atoddler would be able to get through the game" level and other players could choose the "oh my, I thought non one would even think to use this one!" level.
On a final note I do have problems with the picpocketing/lockpicking/stealthing/backstabbing but only because it deprives of sense the Rogue class (a rogue should be a master in assassination, pickpocketing, lockpicking, stealth) and some backgrounds (what's the point of having the urchin background or the criminal one if a noble, scolar, hero, can do the rogue things the same?) and that is a big plothole (like the fact that wizards can learn cleric's spells), that is I agree that for non rogue characters the difficulty shoud be rise.
Oh, by the way, game breaking? Seriously? It becames so if you knowingly and willingly decide to use the save/reload without controlling yourself and if you decide to pickpocket npc and vendors up to when they have nothing more than their clothes on them.
Last edited by Bufotenina; 21/12/20 08:13 PM.