To be honest I'm less troubled about the 'confined space' as much as how fake it feels. It feels like it is made for a game with each location having a purpose. I know this might sound stupid at first, but you can read the game designers expectations in every tube you walk through or set piece with an encounter. In BG2 from what I remember and definitely in Pathfinder Kingmaker or Pillars of Eternety you also have 'sets' for quests, but they have small maps so the whole doesn't feel like a themepark where you go from attraction to attraction that's around the next corner waiting for you.

Last edited by biomag; 21/12/20 09:16 PM.