Loved reading everyone's stories. So here's my little, quite generic, contribution.
Myfanwy / "Lucky Charm Miv" / Miv: half-drow GOO Warlock
alignment: chaotic neutral
approves: freedom, booze, boats, lemon cakes, spiders, pipe smoking, gambling, making fun of people
disapproves: kids, nobility, kale, self-righteousness, storms, seagulls, anything that's locked, talking objects, mirrors, curses, rules and plans
deities: Valkur, Sharess, Tymora
traits: sociable, hedonistic, lives for today, open/strong-minded, witty
flaws: manipulative, easily bored, selfish, derisive, reckless
Long story short: After spending her whole life traveling as a merchant's daughter, a smuggler and eventually a pirate, her sharp silver tongue has become her weapon of choice; she'll use it to either lighten the mood with a jest or scare people away with only her words and a stern look from her deep amber eyes.
Adventure is an old-friend, the Sea her lover and Death her shadow. Unknowingly escaping the inevitable and hedonism are her way of life. She's learned to put herself first ever since she opened a mysterious, dusty, old book and witnessed the disappearance of her loved ones throughout the years.
Haunted by otherworldly voices coming from random objects and constantly thorn between her need for companionship and her fear of commitment, she'll usually end up doing what she thinks she needs to do to survive, or have fun... until she finds something, or someone, worth dying for.
Long story not short:
The only child of a traveling merchant from Neverwinter and a drow who survived the destruction of Ched Nasad but died in childbirth, Miv grew up in Baldur's Gate with her father, who owned a cabinet of wonders in the Lower City. When she was 12, her father decided it was time for him to take his traveling business up again. For a couple years, Miv and her father wandered all across Faerûn, bargaining, scamming, enjoying the freedom of not knowing what the next day would bring, until they got attacked by a group of bandits who intended to sell them as slaves. Reluctantly, but guided by her strong will to survive, Miv managed to escape their captors by hitchhiking a smuggling boat, leaving her father behind.
That smuggling boat, called The Serpentine, would become her new home for many years, as its captain, a half-orc who only spoke through his pet-parrot Brad, took a liking in her sharp silver tongue, just as she took a liking in life at sea and in the company of her newfound family. Alas, good things never lasted.
One day, after The Serpentine had been tasked to smuggle a small cargo of magic items, her curiosity got the better of her as she couldn't help herself from opening a strange dusty book she inexplicably felt drawn to. A couple days later, the crew got attacked by mysterious sea creatures. She woke up on a merchant's boat, unsure about her crew's fate.
They brought her back to Baldur's Gate where she ended up working on the docks and started hearing voices, cryptic messages, usually in an unknown language and mostly coming from inanimate objects. During the day, she worked at a warehouse, during the night, she drank to quiet the voices.
One evening, while she was drinking herself to death and gambling her life away, she met a charismatic Tiefling captain named Aya. After a night of dangerous games, Miv tried to sneak her way out of her debts, but failed. She got caught and ended up on Aya's pirate ship, The Weeping Maiden. It was the beginning of a long and tumultuous relationship that led her to become the ship's first mate.
During her time aboard the Weeping Maiden, and in between either drinking or looting sessions, Miv spent hours researching the origins of the voices in her head and how to control the urges stemming from them. She still often caught herself yelling at random objects or performing odd tasks for unknown reasons, but things slowly started to get better. Or so it seemed.
Years passed and the rivalry between Aya and Miv continued to grow. When Miv sensed that her crew was on the verge of a mutiny, she sneaked out of it on a rowboat. For better or worse, as shortly after her escape, she heard screaming. The last thing she saw was a blinding white light... before she woke up in a mindflayer's pod.