- Magic missle works as intended: low damage spell with 100% hit chance. Without amulet, guiding bold is better
I'm rethinking a bit my opinion on Magic Missile, the damage per missile is not huge, which might compensate for the 100% hit chance. I just found myself picking it so many times. Guiding Bolt seems more suitable for single targets with many HP.
Dueling Style underpowered? If anything it's the most OP style. Plus 2 to damage and you get to use shields? It's a no question always go there choice.
If I'm correct the description for Dueling mentions that the other hand needs to be empty, so no shield!
I agree the +1 AC would be too much. I had forgotten the Defense class passive already gives +1 (and not +2 like I thought).
I'm thinking Dueling is maybe more (only?) interesting for Dexterity characters, who will use a rapier.
With a great weapon, the character has either 2d6 damage (7) or 1d12 damage (6.5). Plus can reroll 1s and 2s with the class passive.
With Dueling, and a one handed weapon, the character has 1d8 (4.5) +2 = 6.5 damage. The good thing is that the minimum damage becomes 3 (and not 2 or 1 like with a great weapon). I'm not 100% sure about the maths here, but I would still pick the Great Weapon Fighting class passive over Dueling, unless playing a Dexterity character.