Originally Posted by Madscientist
- Magic missle works as intended: low damage spell with 100% hit chance. Without amulet, guiding bold is better

I'm rethinking a bit my opinion on Magic Missile, the damage per missile is not huge, which might compensate for the 100% hit chance. I just found myself picking it so many times. Guiding Bolt seems more suitable for single targets with many HP.

Originally Posted by Dexai
Dueling Style underpowered? If anything it's the most OP style. Plus 2 to damage and you get to use shields? It's a no question always go there choice.

If I'm correct the description for Dueling mentions that the other hand needs to be empty, so no shield!

Originally Posted by Topgoon
Dueling: I think your suggestion is way too OP. Dueling is already better than Great Weapon Fighting. The +2 flat boost is higher than the reroll on 1s and 2s, which amounts to 1.33 on 2d6 Greatswords. Giving +1 AC for free also makes Defense fighting style useless.

I agree the +1 AC would be too much. I had forgotten the Defense class passive already gives +1 (and not +2 like I thought).

I'm thinking Dueling is maybe more (only?) interesting for Dexterity characters, who will use a rapier.

With a great weapon, the character has either 2d6 damage (7) or 1d12 damage (6.5). Plus can reroll 1s and 2s with the class passive.
With Dueling, and a one handed weapon, the character has 1d8 (4.5) +2 = 6.5 damage. The good thing is that the minimum damage becomes 3 (and not 2 or 1 like with a great weapon). I'm not 100% sure about the maths here, but I would still pick the Great Weapon Fighting class passive over Dueling, unless playing a Dexterity character.