Originally Posted by Ixal
Originally Posted by Topgoon
Baldur's Gate 3 has clearly design its narrative to more so reflect actual D&D games. You are basically just another adventurer, in a world full of magic. The world is every bit as extraordinary and special as you are - if anything, you're the fish out of water. All the companions have their own background, agency, and goals, but the DM/narrative finds some common ground reason to get the party to travel together. No one in the party is specifically more special or the "chosen one". Struggling to trust one another and RPing through group issues is given much more importance - you see it quite a bit with all the popular D&D Shows (i.e. Critical Role). BG3 is a single player game that tries to give you a D&D table-top experience.

Except of course for the magical tadpole which only YOU (+support cast) can control because some deity took interest in you. Thats especially true when you play an origin character and not a custom one.
No, in BG3 you are exactly as much a chose one as in BG or other RPGs.

I literally said: No one in the party is specifically more special or the "chosen one".

By default, the fact that multiple origin characters exist with the same powerset and "destiny" as you (either as custom or 1 of the 5 origins), means you are not the chosen one. Nevermind that you meet at least 4 other "True Souls" just in the starting area, and aside from you being far more clueless than they are, there's no conclusive evidence that you're more special than they are.

Contrast that against BG2. Imoen is a bhaalspawn too, but her bhaalspawn abilities severely lags yours because the "chosen one" narrative demands it. By the time she gets her first set of powers in ToB (equivalent to what you have in SoA), you're already tiers above her having gained the Slayer form in SoA. The game has mechanical differences built in to actively to show your "specialness".


Originally Posted by Ixal
The difference is that while on other games you start low and slowly rise to the top in BG3 you already encounter things normal people speak of in awe and fear like mind flayers, demons, fully grown dragons, the underdark, etc. left and right. What usually would be "the stuff of legends" is just normal from level 1 on.

Is there a rule that low level adventurers must not meet higher creatures/people, or not allowed in certain locations? Or is that just an assumption? Faerun and BG games aren't MMORPGs with level-gated areas, where certain players and characters must be X level to enter.

There are official 5e adventures for level 1-15 that starts in the Underdark.

The prequel module to Baldur's Gate 3 - the Table Top - Baldur's Gate: Descend into Avernus also have character starting at level 1, and soon after get to watch as the armies of hell invade Elturel. Oh, and in the beginning you're hanging out with an Archmage that casually drops level 9 spells.

You run up against Legendary things in BG1 too. Sarevok is a level 15 fighter and he's basically the first encounter. Drizzt is level 16 ranger and most people think of cheese-killing him in BG1 as a rite of passage. You meet, and get to cheese-kill Elminster - the most legendary character in all of Faerun - if you want... who's what? Level 30 in 2e?

Last edited by Topgoon; 22/12/20 05:47 AM.