Is it though? Morrowind for example also used level scaling (and to a much higher degree than BG). Level scaling in itself isn't wrong, it's like salt: you have to keep it the right amount, too little and it might end up bland, too much and it ruins everything.

That's the lesson to be learnt from Oblivion's failure. Not "level scaling is horrible and there should be no level scaling whatsoever".


Optimistically Apocalyptic