Originally Posted by VeronicaTash
The monsters effectively have levels, but it would indeed be better to offer a CR - but that doesn't mean that you cannot have powerful creatures around you. In fact, there should be more though most should not be made easier just because your character can come across them at earlier levels.
It's almost like we are talking about entirely different things.
At no point I ever complained about strong "high level" enemies being there.
In fact, it's arguably the opposite: I'm complaining about the game not having the guts to put strong enemies/characters in and instead scaling them to fit the player's level range (sort of, the discussion is a bit more complex than that, and I already went more into detail in the thread I linked in the previous reply).

In short, it's not a matter of difficulty and challenge, but it's about presentation and consistency.
You can't tell me that I'm facing the "Dark Uberlord of Evil" at level 3 and then give me goblins that are stronger than him five hours later in the second chapter of the game.
Not if you want me to take your setting and rules seriously.

Originally Posted by Dexai
That's where you are wrong. All areas in BG1 and 2 had their contents and encounters change depending on your level.
The only encounters that scaled in BG 1 and 2 were the ones against humanoid "parties of evil adventurers". And in a limited way, too.

Originally Posted by Dexai
Is it though? Morrowind for example also used level scaling
Yeah, and it was terrible.

Last edited by Tuco; 22/12/20 04:44 PM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN