Yeah, I have to admit I didn't want to see it as a DOS3 based on some interface and other cosmetic issues or balancing issues from surfaces and race to the top battles. These are smaller things that can be easily changed before the game gets shipped as it affects just single teams and it would be part of the regular iterations. None of those come with prohibited costs and effort to listen to feedback. But level design at this point could very well be (as major story changes). The whole DOS design philosophy is sadly though at the core of all mechanics I've seen so far beyond simple re-usage to save time.
I would really love to know what Larian's goals were with the EA. Are they really interested in feedback to figure out what they need to change to get a BG feeling or if its just to polish their already decided mechanics. I guess they are aware of the issues mentioned here and deliberately chose to create it this way - like many other things - I would be very surprised if we are telling them new things they didn't notice themselves seeing the game every day in front of them. Sometimes though outside feedback forces you to re-evalute the priorities within your arguements, but I don't see big changes coming.
Last edited by biomag; 22/12/20 10:00 PM.