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Thats how i would have preferred things also... incremental...

Or as someone who will most likely bring 20 different builds through the content, ill be looking for my +10 str or wis item for my melee cleric build... etc...

Its not that they are giving another persons character something mine wont have... more they are giving one build i plan on playing a huge boost compared to others i will be playing...

A simple +1 to start or to even +3 or +4 "enchantment" bonus any build could use seems the better way to go... not to mention they seem(imo) to in various ways use smaller/more manageable numbers in 5e... but in this world, heres your +10 stat item at level 2... like i said though not the end of that world but huh?... ;D

Last edited by Llev; 23/12/20 01:09 PM.
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Originally Posted by Drath Malorn
Originally Posted by Kadajko
Originally Posted by Llev
Trash items(as i see them ;D) like this allow a few builds using int an almost immediate free 18... effectively handing them a slew of additional build points to work with... not the end of the world to me, just a little cheesy...
Yeah, but you have to agree its only cheesy if you meta game. If you're going for your first run and have no clue, you won't gimp stats that your build needs, so it's up to you to cheese or not.

My "problem" with this item (which, in the grand scheme of things that are currently wrong with the game, is immensely minor), is not so much that it's cheesy or metagamey. I can easily abstain from making a build around it. I just find that, from a reward design perspective, it's very uneven.

If you have made a smart build at character creation (or are using Gale as Mage), and plan for your wizard to have 20 INT by the end of the game, this circlet is meh. You're level 3 when you find it and by level 4 you have 18 INT on your own. But for your clueless friend whose Mage has 14 INT, it's the best thing in the world. It's very useless or supremely good. And it feels like it's rewarding suboptimal play.

One thing I was happy to discover in the 5E rules, compared to the 2E-based rules of BG1-2, is that you don't need to specialise your Fighter one type of weapon. No longer will your axe specialist be disappointed when you find, yet again, a magical long sword. You are not made to regret your early choices.

I would have preferred the Intelligence-boost to be +1 or +2. It still allows you to roleplay a Dwarf or Half-orc Mage, it makes the item somewhat interesting for every party, it makes the item less obsolete in late game, and it allows you to try out a cool Feat instead of taking Ability Score Increase at both levels 4 and 8.

The first time I found it I didn't even think about my character, I was a charisma caster, I just thought that the circlet would be sick for malking a nice eldritch knight out of Lae'zel or a sick Arcane trickster out of Astarion, it doesn't always have to be about your PC.

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Oh, I didn't think of the circlet as being for my PC only. Simply as being for a Mage (whether my PC or Gale). Or perhaps a half-Mage (Eldricht Knight or Arcane Trickster being essentially Fighter/Mage and Thief/Mage made into a single class).

Anyway, I don't think highly of this circlet, and would love to have +1 INT instead, but whatever. I'd rather have a game with good fundamentals (UI, controls, writing, mechanisms) than having no ridiculous equipment.

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I didn't even encounter the ogres so far. I have to explore a bit more.
Where are those ogres? And the owlbear?


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Originally Posted by fylimar
I didn't even encounter the ogres so far. I have to explore a bit more.
Where are those ogres? And the owlbear?

[Linked Image from i.postimg.cc]

Last edited by Kadajko; 23/12/20 03:37 PM.
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Originally Posted by Kadajko
Originally Posted by fylimar
I didn't even encounter the ogres so far. I have to explore a bit more.
Where are those ogres? And the owlbear?

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Thank you smile


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Originally Posted by Llev
Don't personally like items like this in game... are they going to have one for every stat?... making build specific items that prop up or boost certain builds over others usually take more away from a game than add to it imo...

I don't care for the existence of this objects. Maybe it is due to my background with the White Wolf rpg's but I'm not so much into this kind of style that relies on being meta. I obviously maximize the preferred stats of a due class but that's all, if a magic artifact comes the way I use it without thinking too much about it (and always trying to be coherent with some role play style that is if i decide my toon has lower Int stat and is happy with that they won't use int increasing objects just like a low charisma one won't use carisma enhancers).

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Originally Posted by Llev
Thats how i would have preferred things also... incremental...

Or as someone who will most likely bring 20 different builds through the content, ill be looking for my +10 str or wis item for my melee cleric build... etc...

Its not that they are giving another persons character something mine wont have... more they are giving one build i plan on playing a huge boost compared to others i will be playing...

A simple +1 to start or to even +3 or +4 "enchantment" bonus any build could use seems the better way to go... not to mention they seem(imo) to in various ways use smaller/more manageable numbers in 5e... but in this world, heres your +10 stat item at level 2... like i said though not the end of that world but huh?... ;D


It's always possible the item is where it is, just to test out the mechanics of stats boosting gear, and won't actually be available in the final game until much later.

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I didn't do a build for the circlet of intelligence; Matter of fact I forgot about it till after I made my build. I'm 4th level and I've yet to go after it even though my main pc which is a two-handed female half-elf Ranger knight only has an 8 intelligence. Her primary stats are Strength and constitution. There are only a couple of spells for which I use on my Ranger and that is the Cleric spell Shield of faith which boost her AC by 2 and Jump which allows her to Jump greater distances. I also use the cantrip Blade ward. Instead of raising my stats which I could have, I took a feat. Which was dual weapon fighting. Just wish it wasn't bugged. As for Gale, he's not in the party I've got Khyber, Shadowheart, Astarion, and Wyll. So who would benefit from the 18 intelligence?

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Originally Posted by Kadajko
Originally Posted by fylimar
I didn't even encounter the ogres so far. I have to explore a bit more.
Where are those ogres? And the owlbear?

[Linked Image from i.postimg.cc]


The question I've got for you is how'd you get your map all label like it is?

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I would prefer a headband of intellect + 2 oven an item that sets into to 18.
A +2 bonus has the same benefit for everyone, no matter if arch age or complete idiot.

Most players will max out the main Stat of their char. So it's useless for wizards but it gives a huge bonus to several skills for many chars plus its very powerful for half casters, like eldritch knight.


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Other than bumping Gale or your own created mage from 16-17 to 18 INT, the INT gimmick build (which is really the only build that can take full advantage of the INT 18 headpiece) is just that, a gimmick build that will assuredly become obsolete once Act 2 and beyond is released; thus, making the INT18 headpiece redundant. Assuredly, a Wizard is going to eventually need more than 20 INT as the Acts progress and play out. Possibly same could be asserted for an Eldritch Knight but only time will tell given a full release of the game. Invariably, the INT 18 headpiece is going to become a nothingburger after a full release of the game, IMHO. Its value is limited in EA Act 1 other than for making the INT gimmick wizard tank build or bumping your created character's (or Gale's) INT to 18 from 16 0r 17 and allowing you to pick another feat other than the one that gives you stat bumps.

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