I'm sure there's been countless topics just like this one so I shall try to keep this one as brief as I can while getting my opinions out.



1. As the game currently stands I have a real issue calling it BG3 and not DoS3. (Other than title and location what is supposed to make this a BG game and not a DoS pretending to be BG) Not that there is anything wrong with DoS , however , there are certain features that made BG games amazing.
1a. Expand party size BG=6 people. DoS=4
1b. More companions ( Huge part of BG was the banter between different companions , whether positive or negative.)
1c. More interactions between companions. I've seen few and small comments from one to another , but it seems most interactions are between the PCs and NPCs.
1d. More variety in companion classes. Currently I know there is only 6 classes to chose from so I am hoping with the addition of more classes there will either be more companions with different classes or the ability to chose the class of the companion (including possible multiclassing without requiring it for instance if I want a druid and paladin in party)

2. Tutorial focused more on PC's chosen class.
2a. If PC is a rogue , have a trap or 2 and show how to disarm.
2b. Spell caster show benefits of cantrips vs. spells that require spell slots.

3.Rework skill systems (maybe just my experiences but that's what this thread is about)
3a. Attacks/spells missing/hitting. From my experiences so far , I've seen more misses with 75%+ and more hits on 45%- than I would expect.
3b. Being proficient with a skill seems to not really matter. For example I created a character who should be very persuasive , yet tends to fail on easy DC persuasion checks (less than 10) however when I try a skill I'm not proficient with that has a harder DC option (higher than 13) I tend to succeed. While it does feel nice succeeding something that you assumed you were going to fail at , it does make choices in character creation seem pointless.


4. Less "cheese" tactics.
4a. I know with harder difficulties in DoS a bunch of people learned ways to "cheese" encounters. IMO game should be balanced more around proper setup of a fight (scouting around the area/buffing/debuffing before fight) rather than trying to figure out how to end the fight before it even starts (example of this currently is the fight at the windmill. If you stand on the building before the stairs and range attacks the mobs , only a couple will ever even try to return attacks) IMO there's a difference between using the environment to help ease a fight (shoot something to drop heavy item on a creature) vs. using it to neglect fights.