The game has a very strong streak of DOS2 philosophy at its core, from how the environment is made, to encounters, to cheesing in fights, to origin characters, to a complete lack of BG elements... and I am neither talking about something simple as re-using assets, code or balancing issues within action economy. (Non surprisingly) the DOS-dev team approaches every issue infront of them like they did it in DOS and then adjusts it for D&D 5e rules and polishes it with their own understanding of what is fun (=DOS).

Overall I really regret getting this game, for I didn't want to play a DOS game ever again. On the other hand from, a professional standpoint, it is interesting to get an insight into the development of this ambitious project that most likely will be again well accepted by a large market while leaving both DOS and BG hardcore fans disappointed.