There is no judgement in quality of content by saying something is more build like DOS than BG (quality lies in the execution not these decisions themselves). You just look at it from your experience and if you like it more or not, it doesn't change the fact that there is a reasoning in doing it one way or the other. I even wrote for what they are going for it makes more sense with the system they have in place for maps, still the result is a extremely gamey experience that is closer to DOS than it is to BG/DA:O.

Edit: on a side note the level scaling thread was not just about level scaling, but also enemy design and usage, which is tided to the encounter and map design. Also neither the enemies nor the companions nor the story itself lend themselves as 'origin stories' going from nobody to hero - that's probably one of the biggest complaints in that thread and regarding the companions overall. A very stark difference to BG1 and DAO - even though DAO didn't even have you starting out as a nobody, as neither game mechanics nor story were designed in that way.

Last edited by biomag; 24/12/20 12:12 PM.