I think you don't understand what's the point of many related to "balance".
I want a balanced game but thay doesn't mean the difficulty has to be the exact same for everyone.
- the difficulty can't be very hard at the beginning and very easy at the end. A game is supposed to be easier when you learn to play and when you improve your skills.
Actually the normal game mode is completely broken.
I'm usual to tactical TB games but I find it very hard at the beginning... Then I learn about backstab and highground.. and I don't need anything else to beat it easily (and even more easily if I over use broken custom mechanics... On the other hand it's a boring nightmare if you only stick to D&D).
- the homebrew rules completely broke many D&D possibilities and tactical choices.
I'm not sure classes are all balanced for combats in D&D and I don't really care... but in BG3 everyone have the few exact same possibilities to cheese with ennemies.
The game is "balanced" arround Larian's mechanics.
The game consider you will use it all the time but this broke the depth of D&D.
I guess in that case "balance" doesn't mean a difficulty that is the same for everyone. That mean a difficulty build arround more than a few custom mechanics.
Last edited by Maximuuus; 24/12/20 02:28 PM.