Silly social experiments aside... ;D
Its balance between classes and their different builds with respect to the encounters... not other players...
It seems a little nuts to me to put a +10(!?!wtf:o in a dnd game) stat item basically tailored to my melee/arcane guy... but not a +10 wis item for my melee/divine guy... thats basically handing one build at least 20 additional stat/build points at creation... if you can't see any issue at all with that, i dont know what to tell yah...
For a once through and done with the game type player i would agree, most things are a non issue... that is not me though...
