I think I see the problem. Your frame of reference.
If a game is balanced then there are no exploits, but most devs don't care all that much. If it's functional then it gets a pass. A popular cope is making an exploit to counter another exploit and claim it's balanced. This is false. Example: any Moba ever. However, for a single player, the cope is that it is contained per player world so it is balanced. This is also false. In your particular case, you believe you live an unfair life so you wish to take your frustration out on games and use exploits to feel better. You want games to be unfair and in fact because of your background you feel you deserve it.
If your question is "Should games have exploits?", The answer is: only if the game is designed and marketed as a game full of exploits. Making exploits the goal feature. Games back in the day use to give out cheat codes to use at your leisure once you fulfilled a requirement. They did not design games to be exploited. They made a game balanced to probably the best they were ever going to commit to, then provided the cheat codes. All single-player mind you. Some multiplayer too but that's a digression.
So without all the bs you basically want to cheat. You feel you deserve to cheat. The solution? Have a cheat mode. Larian did this already to a certain extent with DOS2. Should the game be designed to include cheats as a base. No. Should the game have cheat modes and codes? Sure. I don't see why not.
What's the difference? With a cheat mode, a balanced game still exists and the cheats have to be turned on. Exploits in the base game destroy the effort-reward system. The least common factor rules all. People who naturally follow order will do anything and everything possible to move forward without cheating. The mental gymnastics of trying to say "exploiting is not cheating" commences. Your mind with try to rationalize chaos as order and you will feel bad and claim it's something randomly from your mind. Chaotic individuals will go out of their way to find exploits for pleasure sometimes even hate the rules. Sound familiar? I'd say you are order-based and feel the need to balance yourself by getting revenge anyway you can to reestablish order in your own mind. Try not to run over too many things and fight for something you don't actually want. You can simply ask for a more advanced "Gift Bag" that DOS2 featured. I'm sure many would support this too or at least I would be on board. Boom everyone wins.
Society is not run by rules. It's run by exploiting rules that are only in place to be exploited. A terrible cycle but it has nothing to do with the game world.
That's what I think anyway.