Originally Posted by Bufotenina
With the new patch they started to try a way to manage dead bodies (blood stains are another problem): the cadavers of the mobs killed in the battle at the gates of the Druid's lair disappeared.


(On a side note: a world full of dragons, vampires, demons, immortal beings, gods, but people decides that being able to teleport to a safe camp is not acceptable because somehow irrationale, there are magics able to create deflective shields, to create explosions, fire, that allow to speak to animals, and said animals have brains able to formulate phrases like that of the more evoluted humanoid races, still the existence of a booyah able to teleport someone into a safe area is a no no because supposedly incoherent or irrationale).

its immersion breaking. Its not the teleport its the fact that its apart of the RP and the game, and they remove it to hand you things on a silver platter, like how games get easier and easier over time because newer players are lazier and have no imagination. RPGs now have minimaps that give you a golden path to your location you dont even have to think just walk in a direction and fast travel. This is not like D&D. Sleeping is a huge reward, especially long rests which make you think twice about wasting your best spells and you prepare thoughtfully your spells in the morning. Fast traveling in a game like Solasta for example shows you walking along the map and you may be randomly stopped by bandits. The rest of the walk you are crafting food and camping in between depending on the trip length.


Some people want steak for dinner, others want greasy potato chips blended with milk, sucked down by a straw thats directly hooked into their stomach. What can I say.