That's a good point.

I think one problem with the camp events right now is that you can miss them. That's on Larian to fix. Things that are triggered should 'wait' for you and play the next time you rest, even if you trigger multiple flags between rest, and simply queue up to play one after another, one per rest. It is an inherent problem in the game design right now that the story elements are dependent on you resting almost constantly just to see them bit by bit, and risk missing out if you don't rest enough... while also telling you that time is of the essence, and background encouraging you not to let too many days pass. They are shooting themselves in the foot and fighting their own game design with this set up, and they need to fix it before we can get a truly satisfying rest system.