Sorry if this has been said a thousand times, I'm new here!

Also, my understanding of alignment is somehwhat...basic, so I'll avoid talking about them here and instead focus on what I as an rpg player look for when roleplaying as what I understand to be evil (or, from my limited knowledge, may be chaotic neutral in dnd).

I've been playing early access for quite a while now. I'm on my third run, first two I did good/neutral paths and this time I'm doing an evil one).

I did this route mainly because I'm a sadistic creature hell-bent on killing everyone in his path. Just kidding. Sort of. See, my issue with the 'evil' decision here (which, specifically, is to attack the druid grove with the goblins), is that it only really works for chaotic evil characters who just want to see the world burn, or, don't really care and just want to see what happens if they say "fuck this group in particular lol". Maybe this was intentional, and in the full release the evil decisions later on will be different (and encompass other areas of the evil alignment). However, I think the evil choice in this situation could be improved if there were some sort of motive. When I'm roleplaying an evil character (and who knows, maybe I'm just neutral and bad at understanding alignments), I only care about myself and possibly my allies. To the point where I won't just turn my back on those in need because it's a waste of time, but specifically exploit and hurt them if it helps me. What I'm getting at here is that there isn't any sort of selfish motive for the evil path, it's just "fuck this group in particular" like I mentioned before. Perhaps the goblin leaders could promise answers about the absolute (they don't necessarily have to give them, just promise them), or maybe they just promise a powerful tool that Astarion or Lae'zel suggests has a better chance of helping with the parasite than Halsin.

But yeah, that's it.