There are significant arguments about expecting a player to choose to handicap themselves and make decisions that are not in their moment-to-moment interest VS forcing limits on the player.
There is a balance, but when people just say "you don't have to choose to use the easy option" they are not showing much understanding in human psychology with game design.
Go look at the Destiny controversy about weapon sunsetting: people want to use the same gun for 4 years and expect people to just "choose" to not use the best option which happens to be 4 years old and will forever impact game design and balance. The Dark Souls Easy Mode argument has already been made in this thread.
This would only ever matter in a multiplayer game where people compete agianst each other. So not BG3.
Furthermore, as we have already established, INT is a garbage stat. This circlet will only be potentially useful to EK and AT, and only in a limited fashion anyways.
Literally no other person will use it for anything else then maybe for a few skill checks. You can attempt any skill check anyways, so this would just result in fewer reloads statistically. Which is funny because the same guys who argue against this item also argue against savescumming, which this item would reduce.
Curious.
The combat benefits of this item are very limited for only 2 subclasses.
Peopel making a fuss about this are crybabies who need to grow up instead of trying to act like science said they are right so everyone else is wrong and should respect them. Lol , this is a video game, grow up.