Some feedback. The items I didn't copy are things I have no comment on.

2) skip the intro right after pc creation. (after having passed it at least once)
>>> Are playing on PC? You can skip all cinematics by spacebar or the Esc key. If you are talking about the nautiloid crawl, you pick up some important items there. The acidic bulb and spike ball are two of the better throwables available early in the game.


3) create backups of parameters (keyboard, sound, gp, video) and import the backup into other profiles.
4) automatically centralize the keys on a bunch and the herbs in an herbalist's bag.
7) remove bodies from a combat zone. (via spell / parchment / u.m.i.)
9) be able to create a shortcut to jump, dive and push (already exists for "hiding").
11) be able to add personal notes and landmarks on the map.
>>> Agreed. Soner or later there will likely be a mod for most of those...

5) regenerate the use of spells during combat. (via potion / scroll / unique-magic-item (u.m.i.))
6) reset the pc's levels to make new specialization choices. (via potion / scroll / u.m.i. / quest) (and/or via npc)
>>> Completely against D&D mechanics - it would change the nature of the system too much. They do make several other compromises on mechanics, but nothing of that size. For #6, save before leveling, play around a bit, then go back to the save.