Originally Posted by gametester1
I understand that as a developer you cannot prevent every single game breaking possibility and you should allow a level of freedom to players because everyone plays differently. However, pickpocketing in this game currently feels very OP. Its almost game breaking. Perhaps if you were able to implement something that deterred save scumming all-together it would solve an array of issues. If you are not able to do so, please consider making stealing a more difficult process. Currently its immersion breaking and it basically requires no investment in any particular abilities. You just need a rogue and base proficiency in sleight of hand to steal 90% of items.

NO, thank you! We are good.