What I mean is that I've found some incoherences in different dialogues (for new players: spoilers ahead)

1) If by chanche you rescue Halsin before the visit to Nettie and then your party goes to her the option to say that the chief druid is alive and safe appears only after she alreaidy poisoned your main character. Why? It's not possible to let you inform the druid healer and still have her gave the wyvern poison to the party?

2) After the goblin bosses quest is finished why is it impossible to confront her and her being part of the dark druids clique? Why should a neutral/lawful good character hide such information from the High Druid?

3) If the party goes to the goblin camp before meeting Sazza and talk with, then kill, priestess Gut why in the dialogue with the imprisoned Goblin all the options are based on the fact that the party doesn't know who she is? At least add a performance, manipulation check to make a more coherent the dialogue.

4) When you kill Minthara before the manipulated interrogation of the dead mindflier, if the manipulation of Dror Ragzlin succeeded, he order the party to discuss the raid of the druid's lair with the Drow leader. Again no dialogue option that shows how you ahve already killed her, and no ramifications just the quest log that stats that the raid is failed.

5) If you have Astarion in your party when it encounters the monster hunter, if you talk with the pale elf after the meet (no matter the outcome that he is alive or he is dead), the dialogue develops like the rogue hasn't encountered said enemy.

6) In the dialogue with the gythanki patrol even if the main character has saw the artifact they want, the dialogue (except for a cut scene if Shadowheart is in the party) goes like the man character doesn't know about the artifact.

Does anyone of you witness other incoherences like this?