I really get it. You all agree that there should uncertainty, and with that added, the game is a more realistic abstraction of real life situations
I have a two issues with that:
1. Adding a dice roll to achieve that still makes no sense. It's a weird gimmick that abstracts nothing about real life
2. I'm playing a character in a video game. I don't care about real life to begin with
Excessive dice rolls are annoying. *I* would rather have a fixed trait instead of dice rolls. I'm literally having a conversion with an obese, telepathic mushroom. I'm good on the realism part.
In conclusion,
Stats and proficiencies should simply have more of an impact on what a character can and can't do. I guess it comes down to liking this random adventure system or not, but it's not really a matter of opinion that a character with a maxed out stat and a maxed out proficiency more often than not has a 50% chance of failing rolls of their given skill.
If i effectively gimped my character by giving them 18 int and however much nature just to fail every other one of the few nature checks that are there in the game i'd be annoyed too.