Sorry if this is in the wrong place, I just wanted to put a thread sharing some feedback and suggestions for the game, not sure if this belongs in its own thread or an existing one, or just the feedback feature on the launcher would suffice.
I will say I am loving this game and I'm excited to see more its content. I can feel the effort you put into it and I really appreciate it, especially a lot of the changes to the 5e system that I'll probably steal for my own games. Now here's some random feedback

Temporary hit points felt unclear to me, I know if you mouse over them they show how much they add, but i think id like to see them added over my max HP number. I know in D&D some players like to separate THP from normal HP, so maybe have an option to toggle the presentation of it.

I'm kind of confused what happened to Arcane Trickster Rogue. The spellcasting is fine but Mage Hand Legerdemain is both unclear and nerfed how it was in 5e. Unless i did something wrong Mage Hand wasn't a guaranteed spell, you cant cast it as a bonus action, and its unclear what additional tasks it can perform without checking the player's handbook. Edit: i checked 5e and its a bonus action to control it, not summon it. its counted as a seperate entity in BG3 so i dont think its affected by that. Unless it would break the game, i would like to be able to cast it as a bonus action, because i never really saw a use for it in my playthrough

Speaking of unclear descriptions, i find a few items and features vague in what they do. I have two poison types, one that says it applies 1d4 poison damage, the other that smells bad but i can also apply to my weapons. Also i didnt know food could heal you until i saw it on these forums. Also do Great Old Ones not have a subclass feature? If they don't why not just pick Fiend Warlock? Their 5e ability may not work well in a game, so i expect for it to be replaced with a different feature, like what you did with Thief rogue.Edit: I tried Thief Rogue for Astarion and im led to believe they have not finished either subclasses for rogue. All the description says they get an additional bonus action, but what does that mean? can they make two bonus actions, can i do certain things with a bonus action? I think the former is true. Main critque is things need to be clearer in descriptions, im not sure what Beast Master Rangers can fully do

On my one playthrough I did Asmodeous Tiefling Warlock, and I was wondering what happened to Hellish Rebuke as an innate spell. Its probably just not implemented but the spell is in game, so is it a balancing issue or are there just more things to prioritize?

Last thing I wanted to mention, and it is pretty small, id love to hear more musical variation. I love the dynamic battle themes in this games and its great that there is so many, but in my playthrough there was a common set of battle themes that changed in battle. I only heard Battle themes 1, 2 and 3 play once each, which is a shame because those themes are incredible .

That's all I have for the moment, pretty small but wanted to share. Keep up the great work, Larion. Let me know if there is a solution to some of these problems that I didn't see.

Last edited by Cammy05; 28/12/20 09:34 AM.