Originally Posted by Bufotenina
Originally Posted by fylimar
I don't care, what lawsuits say. My Tiefling warlock has her powers from Cthulhu in my headcanon.
Tbh I know D&d groups that play Cthulhu crossover with homebrew rules.
I guess the problem here is, that you aren't really supposed to kill a GOO or an Elder God, so it might end very deadly for your characters. And as a rule (at least in our groups) you put much more time and effort into making a D&D- character than one for Call of Cthulhu, because you just know, that the latter one will eventually go mad and/or die.


The problem is that in Lovecraft's universe whoever got mixed in the web of the Ancients ones will at the end loss his sanity and if that doesn't happen the one involved will be emotionally crippled and scarred for all their life. Something in stark constrast with a set that revolves around adventurers able to succesfully complete a complex principal quest.

You just did repeat, what I said basically in the post, you quoted - or did I miss something? I'm sorry, if I didn't make myself clrea (English is nor my first language), but what I wanted to say was, that both roleplaying systems (Call of Cthulhu and DnD) are totally different, because you will loose against a Great Old One (GOO - as we Lovecraftians mostly call them) or an Elder God - life, sanity or both. And that is totally different from the heroic adventures, you mostly have in a DnD game.
That doesn't keep me from headcanon, that my warlock has her power from Cthulhu - because I can.


"We are all stories in the end. Just make it a good one."

Doctor Who