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In my third run I play a cleric that for her background has knowledge that allows metaplaying so concious of the future battle with Dror Razzling (or whatever is his name) she decides to heal the mindflier in the crash site. So she leveled up to level 2 so her goddess granted her the cure wounds and heal spells. I tried cure wounds, brought the hit points of the mindflier from 3 to 14. He stood in his own feets then he died, by the way triggering a dialogue line that for my new toon is out of character.

Well I suppose that they couldn't gave so many options but is a bit weird that we can heal Finral, that we can heal Astarion, but not the mindflier.

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Why would you heal a Mindflayer that will undoubtedly enslave/enthrall you and/or kill you? I mean for real, the three enthralled people trying to free the wounded Mindflayer should be a major red flag here.
If I remember correctly, back when early access started and no fixes or patches had been done, when your character ran up to this encounter, once your character got in range, a dialogue took place between you and the wounded Mindflayer.
If you made the wrong selection/choice or failed a roll, your character died, right there, DEAD.....to the wounded Mindflayer. Larian has since made a couple changes to that whole wounded Mindflayer encounter.

Also, the only Mindflayer to befriend is the one found in the Underdark that actually tries to help you....

Last edited by bullse; 01/01/21 06:45 AM.
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Bufotenina gave their in-character reason already, bullse. Each person's character is an individual if their player decides to think of them that way. There are many reasons why someone might decide to do something, including something like this; here are a few other non-reality-bending possibilities:

- Maybe you're playing a character that doesn't want to believe in abject, innate evil and is the sort to give any sentient creature a second chance, or perhaps they hope that by showing this good turn they might influence the creature's choices going forward. Maybe they want to believe that anyone can change, if given the right environment and the right chances.

- Maybe your character is the righteous, honour-bound sort, and cannot kill the creature while it is wounded and helpless, and feels compelled to heal it to fighting capability in order to dispatch it in a fair fight.

- Maybe your character is a pragmatist; This one entity is literally the only creature you know of that knows everything about everything that's going on with you, why it was done, and what the implications are. This mindflayer has literally all the answers. Your best shot for surviving yourself lies in knowing exactly what your situation is and what can or cannot be done, and this creature can tell you that, if you can make it. It can't tell you (much) if it's dead.

There are many perfectly legitimate possibilities.

==

For now, we can only assume that the fact that healing the mindflayer causes it to die (i.,e. that any direct interaction with it causes it to die, which seems to be the case right now) is, hopefully, a bug.

If you want to be sure that the mindlfayer is absolutely still alive, your surest option is to actually approach it with one character, and give it what it needs to heal itself; a brain snack. Then you can revivify the killed character afterwards. This will definitely get the mindflayer up and able-bodied again, but do be aware that it will immediately attack your party if you do this, if it sees them, and its mind blast will generlly wipe out first and second level characters. You could do this in stealth so that he doesn't see the rest of your party to attack them ,and revive the downed character from afar, if you're careful, or if you don't mind waiting, you can stay away with the rest of your party, and just wait until you can get the scribe to revive them at camp for you.

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Originally Posted by bullse
Why would you heal a Mindflayer that will undoubtedly enslave/enthrall you and/or kill you? I mean for real, the three enthralled people trying to free the wounded Mindflayer should be a major red flag here.
If I remember correctly, back when early access started and no fixes or patches had been done, when your character ran up to this encounter, once your character got in range, a dialogue took place between you and the wounded Mindflayer.
If you made the wrong selection/choice or failed a roll, your character died, right there, DEAD.....to the wounded Mindflayer. Larian has since made a couple changes to that whole wounded Mindflayer encounter.

Also, the only Mindflayer to befriend is the one found in the Underdark that actually tries to help you....


I was trying some kind of meta playing (with this character I have a background story to justify the fact she knows some stuff of what she is goinf to confront), my first attempt ended with an obvious dead. The second one was more on the line: heal from distance (using a potion throw at them like it's possible to do with Finral in the secret passage in the Druid's Lair).

I get that Mindfliers are hostile, but my idea was something like: what if the mindflier is healthy when the goblins arrive? What would happen to the scene with Dorr Razlin trying to comunicate whit its corpse? Would they make an alliance? Would they fight against them? Would they start hunting the party?

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Originally Posted by Niara
==

For now, we can only assume that the fact that healing the mindflayer causes it to die (i.,e. that any direct interaction with it causes it to die, which seems to be the case right now) is, hopefully, a bug.

If you want to be sure that the mindlfayer is absolutely still alive, your surest option is to actually approach it with one character, and give it what it needs to heal itself; a brain snack. Then you can revivify the killed character afterwards. This will definitely get the mindflayer up and able-bodied again, but do be aware that it will immediately attack your party if you do this, if it sees them, and its mind blast will generlly wipe out first and second level characters. You could do this in stealth so that he doesn't see the rest of your party to attack them ,and revive the downed character from afar, if you're careful, or if you don't mind waiting, you can stay away with the rest of your party, and just wait until you can get the scribe to revive them at camp for you.


Oh, wow that's anice strategy that didn't even crossed my mind! I'm going to recruit Shadowheart, separate the two characters, made my one fourth human/one half drow/one fourth wood elf fast travel to camp and use Shadowheart as brain snack (love the definition by the way laugh ).

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Originally Posted by Niara
There are many perfectly legitimate possibilities.

Here is to wishing Larian never changed the way the wounded Mindflayer encounter originally worked before any implementation of fixes or patches cause all it would take is for your character to have died to him and you voice 'W T F just happened!?' to understand exactly what I am saying/indicating.

I had it happen to me unexpectedly ONCE, and only ONCE. Hereafter, like 630+ hours later AFTER that one occurrence, when I come up on this early encounter off the Nautiloid, I kill all of them, outright, abruptly, and with due prejudice. Heal, nah. Death is more fitting.

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That's the beauty of this games, each player can have theyr own playstyle.

I like to test how much freedom there is in the game, one of the ways is trying to heal npcs to see if there are deads that can not be avoided because of how the story must evolve.

I think this is one of those (to consider the option of a player finding a way to heal and remain alive implies a lot of writing and programing to have different outcomes in the Goblin Camp). I think, also, Larian should calibrate better the scene: if you cut of the brain snacks the mindflier has under tehir control, either killing the three or making them go away, the mindflier instantly dies because they don't have any more life support. Or, if they want to maintain the chance to trig the dialogue and cutscene and the option to be killed because you kind heart character decides to help, they can make the mindflier as impossible to target with healing spells or potions (like they do with the resurrection scroll, that you can use only on your party members, or with the talk with deads spell) and let the chance to heal the mindflier to be only in the dialogues and cutscene.

[There's another dying character I tried invain to heal: the monk near the door of the underground passage, again I get its an obbliged death because his passing brings to the cutscene with the tadpole, but again it should be made clear that there's no way to cure him [something that breaks how healing, either with potions or spells or scrolls, functions: how is possible to heal your party even if they are at 1 HP, aid them if they fell unconscious, but not a monk still able to speak?]

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Originally Posted by Bufotenina
Originally Posted by bullse
Why would you heal a Mindflayer that will undoubtedly enslave/enthrall you and/or kill you? I mean for real, the three enthralled people trying to free the wounded Mindflayer should be a major red flag here.
If I remember correctly, back when early access started and no fixes or patches had been done, when your character ran up to this encounter, once your character got in range, a dialogue took place between you and the wounded Mindflayer.
If you made the wrong selection/choice or failed a roll, your character died, right there, DEAD.....to the wounded Mindflayer. Larian has since made a couple changes to that whole wounded Mindflayer encounter.

Also, the only Mindflayer to befriend is the one found in the Underdark that actually tries to help you....


I was trying some kind of meta playing (with this character I have a background story to justify the fact she knows some stuff of what she is goinf to confront), my first attempt ended with an obvious dead. The second one was more on the line: heal from distance (using a potion throw at them like it's possible to do with Finral in the secret passage in the Druid's Lair).

I get that Mindfliers are hostile, but my idea was something like: what if the mindflier is healthy when the goblins arrive? What would happen to the scene with Dorr Razlin trying to comunicate whit its corpse? Would they make an alliance? Would they fight against them? Would they start hunting the party?

That's the sort of gameplay that will find a lot of bugs in this game. lol. But I've had the mindflayer in the ship wreckage alive when Dror Razglin speaks to the mindflayer corpse in the Shattered Sanctum(It doesn't change anything) and I've raised the mindflayer in the Shattered Sanctum with Gekh Coal before Dror Razglin speaks with it (it uses the raised mindflayer in the cutscene as if its dead, even if it's in raised corpse form, and it remains alive afterwards.)

Last edited by xnihil0zer0; 04/01/21 11:15 PM.
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((I can also confirm, for those curious, that regardless of whether you don't interact with the mindflayer, interact with it and leave it alive, or even feed it your brain so that ti's very alive, and then run away..... It doe snot change or affect anything in the shattered sanctum scene with dror ragzlin. In fact, you can have him speak to the dead mindfalyer, after feeding it your brain in the wreckage, and then hike back to the wreckage and still find the healed mindflayer very much still alive and still hostile to you. this is sad, I wanted a hidden altertnative route.))

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Originally Posted by Niara
((I can also confirm, for those curious, that regardless of whether you don't interact with the mindflayer, interact with it and leave it alive, or even feed it your brain so that ti's very alive, and then run away..... It doe snot change or affect anything in the shattered sanctum scene with dror ragzlin. In fact, you can have him speak to the dead mindfalyer, after feeding it your brain in the wreckage, and then hike back to the wreckage and still find the healed mindflayer very much still alive and still hostile to you. this is sad, I wanted a hidden altertnative route.))


My point exactly, the Dror Ragzlin outcome has two different options: you deceive, using the tadpole, the bugbear thus he doesn't kill your character or the mindflier awakes and out the player's toon as the killer, so to help the mindflier should have an impact even if the slightest (for example the gaith being alive and talking with Dror).

For an evil playstyle (one of the many ways an evil road can be followed) trying to ally with the mindfliers could be an option.


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