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member
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member
Joined: Mar 2020
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+1 I share these concerns especially the two around the spammable long rest eliminating the resource aspect and the food heals hp one. The game has so much potential but i think these mechanics (which im sure will be tweaked as Larian usually listens to feedback and a couple of people already raised these) take away tactical depth and challenge (although im okay if they keep these as a separate game mode for people who like these as is). Regarding dying im not sure if i remember well but i think in Pathfinder KM you had a toggle in options to choose if you and companions would die during battle or just be downed when hp is 0.
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Entire Thread
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Long Rests, Health, and Death Mechanics
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JabacOrdof
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31/12/20 08:13 AM
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Re: Long Rests, Health, and Death Mechanics
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Mat22
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31/12/20 09:16 AM
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Re: Long Rests, Health, and Death Mechanics
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Maximuuus
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31/12/20 09:25 AM
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Re: Long Rests, Health, and Death Mechanics
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PlayerA
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31/12/20 11:51 AM
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Re: Long Rests, Health, and Death Mechanics
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Thieves Rule
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31/12/20 01:03 PM
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Re: Long Rests, Health, and Death Mechanics
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Tarorn
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31/12/20 06:33 PM
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Re: Long Rests, Health, and Death Mechanics
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spectralhunter
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31/12/20 06:47 PM
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Re: Long Rests, Health, and Death Mechanics
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andreasrylander
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31/12/20 07:11 PM
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Re: Long Rests, Health, and Death Mechanics
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Maximuuus
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31/12/20 08:21 PM
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Re: Long Rests, Health, and Death Mechanics
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Black_Elk
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01/01/21 01:08 AM
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