+1 I share these concerns especially the two around the spammable long rest eliminating the resource aspect and the food heals hp one. The game has so much potential but i think these mechanics (which im sure will be tweaked as Larian usually listens to feedback and a couple of people already raised these) take away tactical depth and challenge (although im okay if they keep these as a separate game mode for people who like these as is). Regarding dying im not sure if i remember well but i think in Pathfinder KM you had a toggle in options to choose if you and companions would die during battle or just be downed when hp is 0.