Originally Posted by Maldurin
It is because the options you have influence your experience anyway, since it is a Conscious decision of self-handicap not to use them.

It is the same discussion with giving Dark Souls an Easy mode.

Limiting yourself also limits your reward experience to overcome a difficulty, it is actually simple as that.
This. Very much this.

In DOS2 the most powerful ability, more powerful than any magic, was pickpocket (thievery). It pretty much destroyed any notion of risk vs reward balance/fairness and incentivized an immoral type of exploitative gameplay that is the antithesis of the heroic persona the great majority of players want.

Moreover, this is part of a materialistic excessively loot-driven design philosophy I take objection to. When the items you possess become character defining, it diminishes other aspects that I value much more.