For those of us unfamiliar, can you be more specific about what has changed from the core ruleset?
- In D&D you just have an action, bonus actions are bvery specific features you have to use wisely. In other words in D&D bonus actions are bonus actions, not a second action. - Jump and disengage have nothing to do in D&D. One is for jump, the other is to disengage. None of them are bonus actions. - Dip doesn't exist. In the reality of the Forgotten Realms you can't dip your sword in the fire of a candle/torch/... To create a magical fire sword. - shove, hide and disengage are actions (with a few exceptions) - you can't eat during combats in D&D - those that never use magic can't use magical Scrolls - an attack from highground doesn't give an advantage. - an attack on your opponent's back doesn't give an advantage if he know you're in its back - you can choose when to use your reaction - D&D have a cover mechanic - D&D have a better variety of actions : shove to prone, help to have advantage, dodge, ready, administrer a potion,... - In D&D every single goblins or monster doesn't have magical stuff (arrows, potions,...) - In D&D you can usually play from 4 to 6 characters (many campaign are designed arround 5 if I'm not wrong) - In D&D items aren't completely WTF (healing someone never coat poison on your target's weapons) - Time exist in D&D, such as night and meteo... not in BG3
That's a short list..
Disclaimer: I use the D&D Rebalancing Mod, which fixes a lot of these issues.
1. Agree on Bonus Actions. 2. Jump is supposed to be tied to the Tadpole, so I can forgive them taking some liberty with it. 3. If you "dip" your bow in real life, it would catch fire not add fire damage to opponents. Swords would not catch fire, unless they were oiled up, then you'd probably burn your hands. Though, there are many examples of archers dipping their arrows, in real life and fantasy. I just don't use the sword dipping, rarely use bow dipping, and I don't use exploding barrels either. 4. Shove, hide and disengage- completely agree. And it diminishes Rogue's Cunning Action greatly. 5. I use food to fix another problem, Long Rests. If I don't have a unit of food for every party member, I won't take a long rest. This makes the game more challenging, as I'm not at full strength for most combats. Though later in the game, I'd imagine this becomes less of an issue. I'll just have to limit how much food I can carry until it spoils. 6. Agree on magic scrolls. 7. You shouldn't gain "Advantage" from high ground. I've played D&D TT from Basic and Expert box sets through 2e. We never used a z axis. But throughout military history taking the high ground, always gave significant advantage to that side. And Larian was highlighting the verticality of the game early on. So I agree with people who think that Advantage should be replaced by some +/- to hit system. 8. Yeah but if you can't turn and face the opponent behind you, what good does it do you to know they are there. Not advantage but maybe a minor (+1?) bonus to hit. Once my group started using miniatures, vinyl maps, and erasable markers; we starting using a facing and flanking system. 9. When and what reactions to use. This is a serious flaw in Larian's combat system. 10. They use line of sight. But I wish they would use cover and half cover. 11. Larian's version of the Help Action, makes familiars much less useful than they should be. Speaking of which, I really want Ritual Spells. 12. Well low level monsters do have way too many grenades. 13. Actually 5e is supposed to be balanced around a 4 person party, to make combat flow faster. Personally I've always found 5 to be the perfect number. 14. "healing someone never coat poison on your target's weapons" I haven't experienced this "bug" yet. 15. They tried to give us a sense of time passing. Companions complaining about wasting time resting, wondering why we haven't changed yet. It's always dark when you go to camp. But I agree a day/ night cycle would be better. But Larian has stated that's not going to happen. So I'll settle for a long rest fix.