Complaining about BG3 having D&D in there is a bit more than just simply off. Sorry, they made their marketing campaign that it is heavily based on D&D 5e - what did people expect? D&D has had a ton of issues through all its editions and I never was a fan of it, but 5e is the first good iteration of it for what it is doing. Its easy to get into, it has a very good flow and it seems overall pretty well balacned among classes (though subclasses can have issues). Its not realistic, it doesn't try to be and that's fine in a game like this. Its not overlly detailed and it doesn't need to. If you don't like D&D systems - then games based on its lore are simply not for you. I don't watch Marvel movies because I don't like super hero stories, but I also don't go to the cinema to complain about having super heroes in it.


I did not expect BG3 to be systemically like BG1 & 2 - because they said its based on 5e and not the outdated old editions that I only played for the lack of other video games back then. I also expected not to have to deal with a combat so heavily influenced by DOS2 because they said its based on 5e and only diverges from it where NECESSARY - and that's not the case. Its not even just changing details because its a video game. They did it deliberatly in a lot of ways completely breaking the systems balance to cater to their own preferences.

Party size isn't for me something crucial, I don't care if its 4 or 6.
I don't care about the limited options the EA offers, because I understand it makes no sense for them to broader it and it just adds more stuff that needs hotfixes instead simply expanding when they are ready. I don't like the companions at all, but I know this is just personal opinion and as long as the game gives me the option for a custom party I won't complain.
The story is so far meh, though I didn't expect it to tie to BG 1&2 anyhow, it didn't engage me at all as they constantly keep throwing random stuff at us trying to show off the whole monster manual, so the whole thing's urgency is just a blurred mess and the game keeps reminding you at every opportunity its a game and time doesn't matter, but I'm fine with it. Its not the best execution, but most RPG games have to admit being guilty of failing at urgency.
Cinematics being odd like so many things to accomodate for the developers' darlings - the origin characters - annoys me, but I get it, some people like them as much as I loathe them.


Overall this game is fine if you are not looking for a good D&D 5e adaptation and you liked DOS2 combat. Not knowing D&D or not caring about it you can like the combat system on its own merits or not. To me its an unbalanced mess, pretty much like DOS2 and for the same reasons and thus not enjoyable at all. I wouldn't even complain about it, if they were not harping about 'how much this game is like D&D 5e'. If I knew they would take so many liberties, breaking the balance for the sake of DOS2 mechanics, I wouldn't have bought the game.

At this point I'm already certain that I won't call it a masterpiece. To many design decions are simply not on par for me with things we have seen done in other games (story, immersion, characters,...). Question for me is will they manage to at least save it to the level of being a proper 5e combat or continue with their homebrew. If they do turn it into what they were selling it might be at least a good game. Currently I can't get myself to play it at least until something new is added that is worth testing out. After one playthrough I'm too annoyed by the companions and combats to bother.

Last edited by biomag; 31/12/20 05:54 PM.