I'm enjoying the game overall, there are some bothers.
-When a party member is downed outside of combat, realtime ticks over. I'd prefer to have it autopause or even go into turn, allowing a player to react comfortably. -Splitting the party can be a faff with the portrait system. Either a shift+click or shorter drag+drop sytem would alleviate this -No casting on the character protrait. Once more, I'd much prefer this, as it's easier to pop buffs on characters then. As an aside, it would be nicer if
A lot of people say "This isn't like Baldur's Gate I or II" as a complaint. I don't intend to disparage that opinion; I simply do not share it. Baldur's Gate was from another era, with different hardware. It used to hog hard drives when 8gb was considered huge, it used a different ruleset of dubious faithfulness (many mechanics did not work properly or were useless, especially certain spells) and, more importantly, it was the story of <CHARMAE>. When I heard Baldur's Gate III was actually-finally-this-time-really going forward, my reaction was "Oh no" thanks to reboots like Thi4f, Ghostbusters 2016, Disney Star Wars, Thundercats Roar, the Devil May Cry reboot and... well anyway.
So I enjoy the game is (apparently) a very clear break from the first two games while seemingly keeping the central theme of "How much are you willing to sacrifice for power". It's a sequel in that respect, akin to... I dunno, a james bond film is broadly similar in terms of plot