I'm enjoying the game overall, there are some bothers.
-When a party member is downed outside of combat, realtime ticks over. I'd prefer to have it autopause or even go into turn, allowing a player to react comfortably. -Splitting the party can be a faff with the portrait system. Either a shift+click or shorter drag+drop sytem would alleviate this -No casting on the character protrait. Once more, I'd much prefer this, as it's easier to pop buffs on characters then. As an aside, it would be nicer if
A lot of people say "This isn't like Baldur's Gate I or II" as a complaint. I don't intend to disparage that opinion; I simply do not share it. Baldur's Gate was from another era, with different hardware. It used to hog hard drives when 8gb was considered huge, it used a different ruleset of dubious faithfulness (many mechanics did not work properly or were useless, especially certain spells) and, more importantly, it was the story of <CHARMAE>. When I heard Baldur's Gate III was actually-finally-this-time-really going forward, my reaction was "Oh no" thanks to reboots like Thi4f, Ghostbusters 2016, Disney Star Wars, Thundercats Roar, the Devil May Cry reboot and... well anyway.
So I enjoy the game is (apparently) a very clear break from the first two games while seemingly keeping the central theme of "How much are you willing to sacrifice for power". It's a sequel in that respect, akin to... I dunno, a james bond film is broadly similar in terms of plot
A game that feels like BG1/2 doesn't mean a copy of something that was made 20 years ago. Baldur's Gate is not just "D&D", the story of the Bhaalspawn or 2D isometric.graphics.
"this isn't Baldur's Gate" mean that BG3 has nothing that is inspired by the old games mechanics except (maybe) "Bhaal" and "D&D". That's true, and that's VERY dissapointing for old fans like me.
What about controls ? Party size ? D/N cycle ? Huge number of companions ? Fast travel trough the worldmap ? Random encounters ? These are just a few exemples but is that too old for a modern game ?