I kind of like how Poe Deadfire dealt with that. When you start a new game you can have certain RPG hardcore modes turned on or off as challenges. Like having limited rests / no combat food. Or daily ability restrictions, or lighting impacting your viewing area a lot more etc...
This sounds perfect to me. I like having unlimited rests but others hate it. This way everyone can select what they like.
I'm not sure people don't like having unlimited rests.
The problem is that at the moment, resting has no cost and/or no consequences. (i.e specific ration consumption, the possibility of a random encounter during the travel to the camp, the need to find a specific spot, the risks of respawn or to be surprised while sleeping in a dungeon,...)
2 free HP potions per day and per character would nearly be the same than actual short rests.
Limited short rest is just a bandage on a broken mechanic... Which is better than nothing but it still hurt. I guess that's what many of us think if I trust what I read everywhere players give feedbacks about the game.